Getting started
Invite a teammate to a project
Add a collaborator to your Platos project and pick their role.
Invite a teammate to a project
Add a collaborator to your Platos org or project. Pick their role; revoke any time.
The goal
A teammate signed in to the same project, with the right role for what they need to do.
Steps
Open the invite page.
Org settings -> Invite (
/orgs/{org}/invite).Enter the email.
Type the teammate's email address. They will receive a magic link.
Pick the role.
- Owner: full org rights including billing and member management.
- Admin: full project rights, no member management.
- Member: read + write on agents, read on monitoring.
- Viewer: read-only.
Default to Member; raise as needed.
Send.
Click "Send invite". The teammate gets the link; clicking it lands them on the project.
Verify
- The teammate's name appears in the org members list with the chosen role.
- They see the project and its agents on their dashboard.
Member cap on self-host
Self-hosted Platos caps project members at PLATOS_MAX_PROJECT_MEMBERS (default 2 in the OSS distribution). To raise the cap, set the env var and restart the webapp. Recent commit 00d0f005f introduced this cap; a CLAUDE.md change at the same time documented the default.
Revoke an invite
If the invite has not been accepted, the members list shows "Pending"; click the row's overflow menu -> "Revoke". If the invite was already accepted, "Remove member" instead; their session is invalidated and PATs they minted are revoked.
Next steps
- Quickstart for the new teammate's first run.
- Set a per-agent budget cap before exposing prod agents to a wider team.
